tag:blogger.com,1999:blog-6885067460687713893.post7603579821923031629..comments2024-03-28T05:50:40.310+01:00Comments on Harmonic Code: Cross platform gaming - SpaceFXHan Solohttp://www.blogger.com/profile/12574196875988408685noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6885067460687713893.post-40632799428258077692020-05-28T13:48:01.407+02:002020-05-28T13:48:01.407+02:00Because the Gluon guys are too busy and did not fo...Because the Gluon guys are too busy and did not found the time yet to implement it for mobile. So technically there is no reason not to have sound and it will come. But for standard apps sound is not that important at the moment.Han Solohttps://www.blogger.com/profile/12574196875988408685noreply@blogger.comtag:blogger.com,1999:blog-6885067460687713893.post-22105724937421919982020-05-27T04:22:59.661+02:002020-05-27T04:22:59.661+02:00Why there is no sound support on mobile?Why there is no sound support on mobile?easybuilder.prohttps://www.blogger.com/profile/06682631049844568844noreply@blogger.comtag:blogger.com,1999:blog-6885067460687713893.post-26617717949342062662020-03-12T10:24:44.713+01:002020-03-12T10:24:44.713+01:00It works perfectly on my Linux, OpenSUSE Leap 15.1...It works perfectly on my Linux, OpenSUSE Leap 15.1<br /><br />Though I had one problem. I think because of the following bug.<br />https://github.com/javafxports/openjdk-jfx/issues/222<br />This should be fixed I think in JavaFX 14. A workaround was to make the window resizeable, then rebuild and it worked fine.Sverre Moehttps://www.blogger.com/profile/11725915356243030177noreply@blogger.comtag:blogger.com,1999:blog-6885067460687713893.post-65343982416621716122020-03-12T08:48:07.269+01:002020-03-12T08:48:07.269+01:00Just tried the DMG on macOS, works fine. I do wond...Just tried the DMG on macOS, works fine. I do wonder why it asks to be able to get key presses even when the application is not active?Wim Deblauwehttps://www.blogger.com/profile/03337874063532092969noreply@blogger.comtag:blogger.com,1999:blog-6885067460687713893.post-27321462991681580252020-03-11T15:02:17.448+01:002020-03-11T15:02:17.448+01:00Very good job, thanks.
Windows Executable jar is ...Very good job, thanks.<br /><br />Windows Executable jar is - verified on Windows 10 machine.<br /><br />Android apk version is ok on Huawei P20 Lite - verified on smartphone of my daughter.<br />But on my smartphone Motorola Moto G5S Plus is instalation of apk failed (Android 8.1.0), chunk of log:<br />-------------------------------------------------<br />Historical Broadcast foreground #13:<br /> BroadcastRecord{f91d41c u0 com.android.packageinstaller.ACTION_INSTALL_COMMIT} to user 0<br /> Intent { act=com.android.packageinstaller.ACTION_INSTALL_COMMIT flg=0x10000010 pkg=com.google.android.packageinstaller (has extras) }<br /> extras: Bundle[{android.content.pm.extra.STATUS=7, EventResultPersister.EXTRA_ID=-2147483644, android.content.pm.extra.PACKAGE_NAME=eu.hansolo.spacefx.spacefx, android.content.pm.extra.SESSION_ID=82725561, android.content.pm.extra.LEGACY_STATUS=-113, android.content.pm.extra.STATUS_MESSAGE=INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113}]<br /> caller=com.google.android.packageinstaller null pid=-1 uid=10042<br />-------------------------------------------------<br /><br />Important is this (in my opinion): android.content.pm.extra.STATUS_MESSAGE=INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries<br /><br />Don't is better native development for Android?<br />More range of supported Android devices.ltorokhttps://www.blogger.com/profile/01329554288811884093noreply@blogger.com